Boss Codex
Per boss: phase timeline → attack patterns (tell / counter) → drop table. Wind-up timings hand-clocked by editors.
Rootmaw
Gloom Hollow (Ch.1)Lv 10+← HP drains left to right →
| Pattern | Tell | Counter |
|---|---|---|
| Dive Sweep | roots glow, 1.2s wind-up | jump over the vine line, or Guard it |
| Spore Rain | mouth opens, screen darkens | stand under the canopy shadow — safe pockets |
| Uproot Charge (P2) | shriek + ground crack | Blink/roll sideways, NEVER backward |
DROP TABLE
- ◆ Hollow Bark Ring~18%
- ◆ Rootmaw Trophy~6%
- ◆ Barkheart Signet~1.2% (feels lower)
💡 Kill the spore pods in P2 — they heal him. Melee, stop standing in the vine line, we can see your HP bar.
Some players swear Rootmaw drops the Signet more between 2-4 AM server time. Zero evidence. Our editor opened 40 clears worth of logs: 1 Signet, at 3:07 AM. We are not saying. We are just saying.
Since v0.9.3, community drop logs suggest the legendary ring rate quietly went 1.5% → 1.2%. Not in patch notes. Data below is v0.9.4 — treat older videos accordingly.
The Choirless
Sunken Chapel (Ch.2)Lv 18+← HP drains left to right →
| Pattern | Tell | Counter |
|---|---|---|
| Hymn Wave | organ note, rings expand | jump between rings, don't double-jump into the second |
| Flood Pulse (P2) | water flashes white | get to a pew (bench) — raised ground |
| Silence (P3) | all audio mutes 0.5s before attack | the audio cue IS the tell — attack the moment sound dies |
DROP TABLE
- ◆ Choirless Sigil~4%
- ◆ Chapel Choir Robe~11%
- ◆ Silenced Bell Charm~0.8%
💡 P3 silence attacks come in threes. Count them, weave heals between 2nd and 3rd. Bard Dirge trivializes the flood phase.
Clearing with zero voice lines from your character supposedly raises charm rate. Someone tested 20 runs: 1 charm. Someone else got it first try while typing in chat. RNG gonna RNG.
Foreman Grit
Emberfall Mines (Ch.3)Lv 26+← HP drains left to right →
| Pattern | Tell | Counter |
|---|---|---|
| Cart Toss | lifts cart overhead, 1.5s | the cart bounces — clear the whole lane, not just the landing zone |
| Ember Slam | pickaxe glows orange | breaks the floor into lava — pre-move to solid tiles |
| Meltdown (P2) | HP bar pulses, sirens | damage check: kill adds or the room fills with fire |
DROP TABLE
- ◆ Forgeman Gauntlets~5%
- ◆ Ember Pickaxe (tool skin)~9%
- ◆ Grit's Molten Core~1%
💡 Do NOT lure him near the cart track in P2 — the cart hitboxes clip through his model and will team-kill your melee.
Mining a vein DURING the fight (his own arena has two) before the kill allegedly boosts tool skin rate. Pure cope, probably. Miners will do anything to justify mining mid-boss.
Windcutter Zeph
Skyshard Terrace (Ch.4)Lv 34+← HP drains left to right →
| Pattern | Tell | Counter |
|---|---|---|
| Gale Slash | feathers float, 0.8s — fast | roll INTO her, the slash is a ring with a dead zone behind |
| Updraft (P2) | wind lines on platforms | ride the updrafts; fighting gravity is how you fall off the map |
| Freefall (P3) | floor tiles crumble away | platform-to-platform while DPSing — Rogue/Ranged friendly, Warrior misery |
DROP TABLE
- ◆ Skyshard Longbow~6%
- ◆ Zeph Feather Cloak~4.5%
- ◆ Stormcutter Edge~0.3% · first drop server-wide took 9 days
💡 P3 is a DPS race against floor decay. Save War Cry/Bard songs for it, and let the Cleric DPS — nobody needs healing mid-air, they need the boss dead.
Fighting her at the very edge of a platform ("no-fall zone buff") is claimed to raise mythic odds. One guild swears by it. Their tanks keep falling off. Coincidence?
The Curator
The Drowned Gallery · night onlyLv 30+ · night🌙 NIGHT ONLY← HP drains left to right →
| Pattern | Tell | Counter |
|---|---|---|
| Gallery Swap | paintings rattle | he swaps places with a painting — true body has a shadow |
| Frame Prison | golden frame drops on you | party breaks the frame in 3s or you become art (dead) |
| Nightfall Fade (P2) | room darkens, lanterns die | Bard Lantern Song or torch item — he is near-invisible and hits like a truck |
DROP TABLE
- ◆ Curator's Lens~2%
- ◆ Gallery Pass~7%
- ◆ Empty Frame (cosmetic)~1.5%
💡 Assign frame-breaking duty BEFORE the fight. Four people staring at a framed teammate is how records are not broken.
The Gallery must be entered in the FIRST night hour for better Lens rate, say the same people who missed the first three night cycles standing in the manor garden. Unverified, obviously.
The Lantern Warden
The Long Stair · floor 99Lv 40+← HP drains left to right →
| Pattern | Tell | Counter |
|---|---|---|
| Lantern Sweep | flame flares white | two-stage swing: block first, roll second |
| Oil Trail | glowing puddles | oil ignites — do not stand in fire, we cannot believe this needs saying |
| Total Dark (P3) | both lanterns out, only his eyes | audio cues only: staff scrape = left, chime = right. Blind clears exist. We hate them. |
DROP TABLE
- ◆ Stairwalker Boots~3% per full climb
- ◆ Dim Lantern (cosmetic)~2%
- ◆ Warden's Last Flame~0.2% · server-wide: 2 known
💡 P3 is the real gear check. If your clear time reaches floor 99 after 40 minutes, consider a break — tired fingers on audio-only dodges is how 99th-floor deaths happen.
Climbing with lanterns dimmed the whole way (never lighting checkpoints) is said to please the Warden. The two mythic owners: one did this, one did not. Make of that what you will.
Drop rates are aggregated from ~200 community logs per boss, not from datamined tables (we could not find any yet for v0.9.4). They are estimates. If your 500th kill proves us wrong, edit the wiki, do not sue us.