Classes

Six classes, six flavors of suffering. Based on 2D platformer MMORPG conventions. Early Access v0.9.4.

ClassRoleDifficultyMain StatOne-liner
WarriorMelee frontline / off-tank★★★★★STRGuard Stance first, always
MageRanged AoE burst★★★★★INTStarfall first, always
ArcherSustained ranged DPS★★★★★DEXPierce Shot first, always
RogueMelee burst / backline assassin★★★★★DEXShadowstep first, always
ClericHealer / support★★★★★INTMend first, always
BardUtility support / buffer★★★★★LUKMarch of Embers first, always
CLASS WARS: is Mage gutted, or is Warrior just built different?

The v0.9.2 Starfall nerf spawned a 300-reply thread and at least two rival tier lists. Mage mains threaten to reroll weekly; Warrior mains post clear times instead of arguing. Skill data below reflects v0.9.4 — believe whoever, but the numbers are the numbers.

[世界] LF Hollow Hard, warrior who can jump over a vine, thanks

[世界] is mage still good after the starfall nerf

[世界] numbers are on the wiki, look it up, stop asking

Warrior

Melee frontline / off-tank · STR

Diff ★★

+ Pros

  • · Chunky HP, forgiving to learn
  • · Party finder loves a Warrior

− Cons

  • · No gap-closer until Lv 24
  • · Platform-heavy bosses are annoying

Guard Stance Blocks 60% frontal damage for 3s; perfect for Rootmaw dive.

Cleave Wide arc hit, sweeps Wisp packs before they scatter.

War Cry +10% party ATK for 8s. Stacks multiplicatively with Bard songs.

0.9.3 · Guard Stance 70% → 60% block 0.9.1 · Cleave hitbox widened (buff)

v0.9.3 trimmed Guard Stance block from 70% to 60%. Still perfectly viable — the doomposting was overblown.

Mage

Ranged AoE burst · INT

Diff ★★★

+ Pros

  • · Screensaver-tier mob clearing
  • · Teleport ignores platform gaps

− Cons

  • · Made of paper, one mistake = dead
  • · Mana hungry early game

Starfall Rains 7 comets over 2s. The reason Mage feels like easy mode.

Blink Short teleport. Cancels fall momentum — huge on platform bosses.

Frost Sigil Slows everything in a circle by 40%. Pairs with Archer burst.

0.9.2 · Starfall coefficient -5% 0.9.0 · Blink cooldown 12s → 9s

THE balance thread. Starfall did get a 5% coefficient nerf in v0.9.2 — data in Skills page reflects it.

Archer

Sustained ranged DPS · DEX

Diff ★★★

+ Pros

  • · Attacks while platforming
  • · Best kiting class, period

− Cons

  • · Aiming diagonally is a skill check
  • · Weak burst until Skyshard bow

Pierce Shot Lines up whole mob rows. Tunnel dungeons adore it.

Eagle Eye Marks a target: +15% damage taken from everyone. Bosses melt.

Retreat Roll Backdash with brief i-frames. Learn it, live it.

0.9.4 · Pierce Shot pierce count 4 → 5 (buff)

Quietly strong since launch. No nerfs so far, and the community has noticed the damage meters.

Rogue

Melee burst / backline assassin · DEX

Diff ★★★★★

+ Pros

  • · Highest single-target ceiling in the game
  • · Backstab multiplier is criminal (2.2x)

− Cons

  • · Death by pebble, regularly
  • · Rough solo leveling, wants a pocket Cleric

Shadowstep Teleports behind target. Also resets on kill — mob-to-mob chains.

Backstab 2.2x from behind. Positioning is the whole class.

Smoke Veil Drops aggro for 5s. Saves wipes when the tank dies.

0.9.3 · Shadowstep reset-on-kill kept (survived the nerf hammer)

Hardest class by a mile, and the DPS ceiling shows it. Speedrun records are 80% Rogue comps.

Cleric

Healer / support · INT

Diff ★★

+ Pros

  • · Instant party invites, always
  • · Solo survivability is a meme (in a good way)

− Cons

  • · Kill speed of a gentle breeze
  • · Everyone blames the healer

Mend Bounce heal, hits 3 allies. Core of every Hell comp.

Sanctuary Ground circle: allies take 20% less damage. Drop it on the tank, not yourself. Please.

Rebuke Only damage skill worth slotting. Night mobs are weak to it.

0.9.0 · Mend bounces 2 → 3 (launch buff)

Untouched since launch. The devs seem afraid to touch the class keeping Hell parties alive.

Bard

Utility support / buffer · LUK

Diff ★★★★

+ Pros

  • · Song buffs stack with everything
  • · Night mobility song = free lantern

− Cons

  • · Buff upkeep is a rhythm game
  • · Solo damage is a sad accordion noise

March of Embers +12% party move speed & ATK. Refreshing it mid-boss-jump is an art.

Lantern Song Emit light aura at night. Actual gameplay utility, not cosmetic.

Dirge Enemy slow aura. Turns chaotic Hell pulls into a walk.

0.9.4 · Lantern Song radius quietly increased

The social class. 90% of Bards are either the guild leader or their best friend, and it shows.

Squishy tester wanted

Difficulty ratings are the average of three editors. The Rogue "5 stars" was unanimous; the Cleric "2 stars" caused a 40-minute argument that the Cleric main lost.