Equipment & Enhancing

Rarity runs white → mythic red. Enhancing ends in heartbreak, but +7 is gentle.

CommonUncommonRareEpicLegendaryMythic

Enhance Success Table (+0 → +15)

TargetRateCostOn fail
+1100%2 Ember Dust—
+2100%3 Ember Dust—
+3100%5 Ember Dust—
+495%8 Ember Dustfail = no loss
+590%12 Ember Dustfail = no loss
+680%Ember Shard ×1fail = -1 level
+770%Ember Shard ×1fail = -1 level · sweet spot
+855%Ember Shard ×2fail = -1 level
+945%Ember Shard ×3fail = -1 level
+1035%Ember Core ×1fail = item breaks 10%
+1130%Ember Core ×1fail = item breaks 10%
+1225%Ember Core ×2fail = item breaks 20%
+1320%Ember Core ×3fail = item breaks 20%
+1415%Ember Core ×5fail = item breaks 35%
+1510%Ember Core ×8 + Warden's Flameserver-wide +15 count: 37
Personal advice from a broke enhancer

Stop at +7 until you have a Chorus piece worth protecting. +8→+10 average cost buys a full Ember set on the market. Skill levels are never destroyed by RNG — levels do not explode. Think about it.

Set Bonuses

Novice Set

Blade · Tunic · Boots
  • 2pc +50 HP
  • 3pc +5% move speed

— Everyone owns it, nobody admits it

Gloom Set

Bark Ring · Hollow Visor · Rootweave Cloak
  • 2pc +8% poison resist
  • 3pc night vision slightly wider (real effect)

— The night-vision 3pc is secretly BiS for Gallery runs

Ember Set

Gauntlets · Pickaxe ·Forgeman Plate
  • 2pc +10% mining yield
  • 3pc enhancing costs -10%

— Miner identity. The -10% enhance cost pays for itself, do the math

Verdant Set

Verdant Band · Leafweave Robe · Windstep Boots
  • 2pc +15% healing received
  • 3pc regen 1% HP/s out of combat

— Cleric+Bard luxury; melee get more mileage from Ember

Chorus Set

Choir Robe · Sigil · Bell Charm
  • 2pc +12% skill haste
  • 3pc night: +10% all damage
    6pc 6pc (with Lens): your skills echo at 30% power — unverified by us, verified by damage meters

— Endgame chase. The 6pc echo is why top teams run night raids

Enhancement superstitions (community rituals)

Sequence matters if you believe: enhance boots first ("ground yourself"), never chain attempts after 2 fails, and the v0.9.4 night cycle allegedly rolls enhance RNG too — the enhancer NPC lamp flickers at night and people read it like tea leaves. None of this is coded. Probably. Nobody has proof either way.

Enhance rate suspicion

v0.9.4 players swear +10~+12 success feels lower than listed. Logs we collected (n=312 attempts) match the table within noise. The lamp flicker theory persists regardless.